3D laboratory for graphics, visualization, virtual reality and game design

Raum 92.2.15

Equipment and equipment

  • Bluebox with ceiling mounted lighting system and groove
  • Rococo Smartsuit Pro Motion Capture System
  • Powerful workstations for CGI applications, compositing, game design etc.
  • Render farm for the calculation of complex 3D animations
  • Equipment for HDRI and panorama photography as well as photogrammetry
  • Virtual Reality glasses, 3D printer, texture database, video cameras, 360 degree actioncams and more

3D graphics are playing an increasingly important role in science and development, but also in advertising and the entertainment industry.

Using 3D simulations, processes and developments can be tested in advance and optimized during their development. Virtual crash tests are just as indispensable in automotive development as the 3D-supported design process.
Virtual diagnostic methods are standard in medicine and modern visualization systems facilitate the transfer of knowledge in all areas of research.
3D graphics are indispensable in the production of advertising films, there is almost no real car left in TV car advertising and no TV or cinema production can do without digital post-production. The 3D games industry is in the process of overtaking the film industry in terms of production costs and turnover. Games have become a real economic factor.

The range of production possibilities in the 3D laboratory at Ansbach University covers this broad spectrum. In the course of studies Multimedia and Communication, the laboratory is used for lectures and exercises in the fields of graphics, video editing, 3D animation and above all for the focus on 3D graphics.

Project examples

The following examples show the range of production possibilities in the 3D laboratory:

 

 

3D Animation: Human Behaviour

The short film project Human Behaviour is a professionally produced mixture of real film and 3D character animation.

After the recording, the real sequences shot on HD were tracked with video-matching software and the movements of the real camera were transferred to a virtual camera in 3D graphics software. In this way, the 3D character animation of the robot could later be integrated into the scene.
Before this, the film material had to be retouched in post-production and brought to a consistent image style by means of colour grading.
The 3D animation includes modeling, texturing and lighting, character animation, dynamic simulations and particle effects.
Team: Holger Aumüller, Orhan Bingöl, Jan Bubenik, Christiane Sinzger, Sabine Tiefenböck, Marcel Weisrock, Christian Wendt, Nikolaus Wiedemann and Christina Ziem.

Further information about Human Behaviour.

Game production: Timekeepers

Timekeepers is a student project with the focus on 3D Graphics from 2009.

The student team developed a third person action adventure game and produced the game concept, a trailer and a rehearsal level of the game. The game is implemented with the game engine Unity and the game is currently being further developed outside of the study period.
Team: Eric Bode, Kathrin Günther, Martin Höhnle, Jonas Pilz and Monika Weichmann.

Further information about the project Timekeepers.

Visualization: Saint George

The visualization project "Virtual reconstruction of medieval versions" is a research project of the university in cooperation with the Germanic National Museum Nuremberg and the University of Bamberg. Prof. Christian Barta and Alexander Dumproff, graduates of Multimedia and Communication, explore the possibilities of photorealistic reconstruction of surfaces of historical art objects by means of a sculpture of St. George.