On this page we present a selection of projects that digital learning students have realised as part of the module "Practice Project".


"Digital software training for an employers' liability insurance association".
In the food and hospitality industry, too, numerous dangers lurk in everyday working life, which is why the professional association responsible for it (BGN) conducts training and prevention offers for the insured companies. The seminar programme is managed with an in-house software solution. In order to make it easier for employees to familiarise themselves with this software, the digital learning students implemented two learning units under specific requirements and the use of an AI voice output.

"E-learning tools for onboarding in ophthalmology".
High work density, tight clocking and regular staff turnover characterise everyday work in medical care, including in ophthalmology practices. For the practice Dr. Jaksche & Kollegen, the students developed approaches to improve the onboarding process through digital learning opportunities. After careful target group and organisational analysis, they placed a focus on video tutorials and QR codes that can enable workplace-integrated learning in the future.

"Evaluation system for funded continuing education".
In order to better record participant satisfaction at Learning Digital GmbH, the students developed a scientifically based evaluation concept for funded online continuing education courses in the summer semester of 2023. Key outcomes were an evaluation concept including a software tool, a "happy sheet" for the formative evaluation, a questionnaire for the summative module evaluation and concrete evaluation recommendations, which also took into account the AZAV certification requirements.

"Digital training for product owners"
In cooperation with the Nuremberg software company DATEV, the students designed a digital learning format in the summer semester of 2022 to sensitise and qualify product owners for the topic of product marketing. After a comprehensive clarification of the task, the project team developed a self-learning course and implemented prototype components from it. With animated PowerPoint recordings, scripts, teaser videos and learning questions, they filled an intranet page on the basis of which the project can be continued internally.

"3D at your fingertips with the Merce Cube"
In cooperation with AN[ki]T of Ansbach University of Applied Sciences, the students designed an interactive classroom seminar on the use of the AR application "Merge Cube" in teaching. In addition to familiarising themselves with the application, the students developed a workshop concept and took care of organising and advertising their event. This finally took place on 7 July 2022 as part of the Nuremberg Digital Festival with around ten participants at the Retti Campus of Ansbach University of Applied Sciences.

"Role play sequences in video format"
In the summer semester of 2022, a team of students was commissioned by the organic retailer DENNREE in Töpen to create role-play sequences in video format. These will be used as part of a qualification measure on the topic of employee discussion management. Parallel to the familiarisation with real film production, the students formulated voiceover texts for the role plays and practised acting out the scenes. After the organisation and realisation of the shooting day, post-production of image and sound took place. From approx. 10 hours of raw material, three videos of 3-5 minutes each were produced.

"Care in DiaLog"
DIAKONEO, a company with over 10,000 employees in more than 200 health, care and education facilities, received our support in introducing a new digital learning format. The aim was to use easy-to-create short videos to pass on tips from everyday care from employees to employees. Over the course of the winter semester 2021/2022, the student project team developed a concept for the format and workflow of the videos as well as an empowerment concept for the staff. To this end, the students conducted live online workshops with around 40 participants and created video tutorials and informational materials to accompany them. By the end of the semester, five ready-to-publish pilot videos had been produced and a corresponding presentation on the intranet.

"I 4.0 Virtual Guided Tour
With the "Bosch Connected Industry" business unit of the world's largest automotive supplier, the students carried out a practical project on the virtualisation of the Industry 4.0 plant tours. After a market analysis, the students got down to work. They designed a moderation plan for the tour, wrote scripts for the preparation of the Industrie 4.0 use cases and produced videos as prototypes. In the presentation phase, they conducted an interactive event simulation with the clients and made recommendations for practical implementation at Bosch.

"Rule Puzzle Room"
In the practical project in the winter semester of 20/21, students took on the task of preparing dry content (rules and regulations) of the IT service provider FI-TS in a playful way and conveying it in a motivating way. As a kick-off, the client invited the project team to a virtual Escape Room. The students then developed a concept for a virtual puzzle room and implemented it technically. In two online events, they moderated the testing of the prototype in the company and collected feedback from the employees.

"Drone Academy"
Under the direction of Prof. Dr. Helmut Roderus, Ansbach University of Applied Sciences developed a certificate course "Drone Driving Licence", which qualifies participants to take safe and legally compliant aerial photographs and drone videos. For the self-study parts of the certificate course, the students produced WBTs that explain the structure and handling of a drone. For the attendance parts of the certificate course, they created training concepts and carried them out in part in practice.

"Digital Building"
The Ansbach university (Feuchtwangen campus) cooperates with small and medium-sized enterprises in the region as part of the publicly funded DigBau project. Students in our Master's programme supported the project by creating an animated video - from the handwritten sketch to the soundtrack.

Students designed an asynchronous learning unit for Bachelor students at the Faculty of Media. They curated teaching materials, developed knowledge tests and designed a virtual group work. They placed all learning activities in a Moodle course and moderated the implementation of the learning unit from the welcome to the feedback.